

Unit and building names are shown in the original language of the civilization they belong to, and they are also translated into the language in which the user is playing the game. The historical accuracy of the game elements has been the highest development priority.
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The development team later decided that making the project as a mod was too limiting to their creative freedom, and elected to move their art and ideas to an in-house engine, making it a standalone game. originally began in 2001 as a comprehensive total conversion mod concept for Age of Empires II: The Age of Kings. Multiplayer functionality is implemented using peer-to-peer networking, without a central server. The phases represent the sizes of settlements in history, and every phase unlocks new units, buildings, and technologies. ĭuring the game, the player advances from "village phase", to "town phase", to "city phase". The game includes multiple units and buildings specific to each civilization as well as both land and naval units.

features the traditional real-time strategy gameplay components of building a base, developing an economy, training an army, engaging in combat, and researching new technologies. It is composed entirely of free software and free media, using the GNU GPLv2 (or later) license for the game engine source code, and the CC BY-SA license for the game art and music. The game is cross-platform, playable on Windows, macOS, Linux, FreeBSD, and OpenBSD. It is a historical war and economy game focusing on the years between 500 BC and 1 BC, with the years between 1 AD and 500 AD planned to be developed in the future.

is a free and open-source real-time strategy video game under development by Wildfire Games.
